For such a small project, this is a pretty good one to be honest. However, if you are planning on updating it and keeping it alive, i have some feedback for you, especially since i am an experienced survivor-like games player, and i know what players would want.
First thing i noticed; when you receive damage, it doesnt feel like you did, there is no sound, there is no animation from the attacking enemy, and you can't really feel the impact. Other than adding animations and sounds, what should also be added is a small wave that knocks enemies back, so the player can get some space [example].
Second, the player should do [the same knockback that they'd get, maybe less maybe more, depends, but in this game i think they should get the same, it would fit better considering the old aesthetic, and how much the games were optimized back then.] after choosing an upgrade.
Third, the ui. The ui is alright, i guess, maybe the colors dont fit that well(imo you should make the red a bit lighter and the yellow a bit darker on the top bar when playing the game), and the ui of the perma upgrades is absolute shi in my opinion. There should either be a scroll bar or 2 arrows for scrolling cuz right now, having to use w and s to 'scroll' is terrible. Also, in the main menu lack of the settings tab is not really good, i know you can access it from the escape menu but... it's a good idea to have it in the main menu as well. Also, there should be some outlines, because for example the escape menu blends in with the top bar while playing, and it doesnt really look all that nice. A good idea would be to also implement a windowed mode, which could be scaled however you, the dev, would like, cuz as long as there is a windowed mode, it's alright.
Also, the magnet can spawn outside of the player's reach, that's not good at all.
The sound is alright, though, maybe some succesful hit feedback could be nice(not multiple on multiple enemies at once just one if enemies hit >= 1).
the upgrades are surprisingly okay, they fit pretty well, the fact that there are levels under the upgrades is also pretty good, the perma upgrades are nice as well. however, there is a perma upgrade that would be great; shield bash. shield bash would do what it says, bash enemies, knocking them back, which would allow the player to get the coins for upgrades, because its hard as fuck to get the coins after like 2 minutes in the game, due to the amount of enemies, and due to how little damage you do. you'd need to max out the perma damage upgrades which is, well, it depends on what you as the dev are tryna make the player do, but usually bad. Speaking of collecting the upgrade points, as i said earlier, it's pretty hard. What you could do is either make them slowly go towards the player when in certain range or add a perma upgrade that would do that, and more levels to the perma upgrade would either make the points go faster or they would come from a bigger range(going faster is the better thing here tbh)
For your first survivors-like with the top-down perspective(at least looking from your itch.io page), the game is not bad at all, honestly, it's actually pretty good. It has a good concept. All it needs is a push, from someone that has experience with such games. There are a few choices for you if you dont want to consult anyone while making the game better. Watch some reviews for different games: roguelites(or action roguelikes), top-down games, top-down twin-stick games, top-down roguelite games. some examples: Blooddome99, Blooddome Classic, Vampire Survivors, Neon Sundown, Intravenous, Kill the crows, Enter the Gundeon, Hades, Ravenswatch. Another choice is to play those games. Some free games include: Blooddome Classic, Disfigure, Hollow Survivors: Prologue, The Braves. Some paid examples which i personally recommend, for how good examples they are and because they're pretty nice games which are nice to keep in the library later: Blooddome 99, Kill the crows, Breakpoint, Enter the Gundeon. How should you learn from these? Simple: play the games, see what you like about them, see what you dont like about them, implement changes to your own game, and done! Of course, the third choice is to consult players that like such games, ask for feedback, etc.
Overall, this game has great potential, it is a pretty nice thing for what it is too, but it does need bug fixes, new features... If you want some feedback from me, you can hit me up on discord, my username is: "lubie_placki.2137". Good luck in creating your game! So far, you are truly doing really well.
Also, if this review comes out as harsh, i am sorry, but i am trying to give you feedback, which sometimes is like that. I truly do like the game so far, it's really nice, but it does need improvement. I hope you find my message helpful.
Wow this is such incredible feedback I don't know what to say! I appreciate all of your advice on where to take the project next. However, since this project was made for my YouTube, I won't be continuing development of it especially since it's a Nintendo IP and don't need them breathing down my neck lol! Yes! The permanent upgrade UI is def rushed! I actually made it a day before the video came out so I needed something functional out the door. I'll write all of these feedback notes down for future reference for a similar project, or for this project if I at some point in the future continue it.
I see. This does make sense I suppose. Are you maybe considering selling the source code, then..? I know it may be too much to ask for, but this is a pretty good starting point for a project. I do understand if you’re not gonna do that, of course.
← Return to game
Comments
Log in with itch.io to leave a comment.
For such a small project, this is a pretty good one to be honest. However, if you are planning on updating it and keeping it alive, i have some feedback for you, especially since i am an experienced survivor-like games player, and i know what players would want.
First thing i noticed; when you receive damage, it doesnt feel like you did, there is no sound, there is no animation from the attacking enemy, and you can't really feel the impact. Other than adding animations and sounds, what should also be added is a small wave that knocks enemies back, so the player can get some space [example].
Second, the player should do [the same knockback that they'd get, maybe less maybe more, depends, but in this game i think they should get the same, it would fit better considering the old aesthetic, and how much the games were optimized back then.] after choosing an upgrade.
Third, the ui. The ui is alright, i guess, maybe the colors dont fit that well(imo you should make the red a bit lighter and the yellow a bit darker on the top bar when playing the game), and the ui of the perma upgrades is absolute shi in my opinion. There should either be a scroll bar or 2 arrows for scrolling cuz right now, having to use w and s to 'scroll' is terrible. Also, in the main menu lack of the settings tab is not really good, i know you can access it from the escape menu but... it's a good idea to have it in the main menu as well. Also, there should be some outlines, because for example the escape menu blends in with the top bar while playing, and it doesnt really look all that nice.
A good idea would be to also implement a windowed mode, which could be scaled however you, the dev, would like, cuz as long as there is a windowed mode, it's alright.
Also, the magnet can spawn outside of the player's reach, that's not good at all.
The sound is alright, though, maybe some succesful hit feedback could be nice(not multiple on multiple enemies at once just one if enemies hit >= 1).
the upgrades are surprisingly okay, they fit pretty well, the fact that there are levels under the upgrades is also pretty good, the perma upgrades are nice as well. however, there is a perma upgrade that would be great; shield bash. shield bash would do what it says, bash enemies, knocking them back, which would allow the player to get the coins for upgrades, because its hard as fuck to get the coins after like 2 minutes in the game, due to the amount of enemies, and due to how little damage you do. you'd need to max out the perma damage upgrades which is, well, it depends on what you as the dev are tryna make the player do, but usually bad. Speaking of collecting the upgrade points, as i said earlier, it's pretty hard. What you could do is either make them slowly go towards the player when in certain range or add a perma upgrade that would do that, and more levels to the perma upgrade would either make the points go faster or they would come from a bigger range(going faster is the better thing here tbh)
For your first survivors-like with the top-down perspective(at least looking from your itch.io page), the game is not bad at all, honestly, it's actually pretty good. It has a good concept. All it needs is a push, from someone that has experience with such games. There are a few choices for you if you dont want to consult anyone while making the game better. Watch some reviews for different games: roguelites(or action roguelikes), top-down games, top-down twin-stick games, top-down roguelite games. some examples: Blooddome99, Blooddome Classic, Vampire Survivors, Neon Sundown, Intravenous, Kill the crows, Enter the Gundeon, Hades, Ravenswatch.
Another choice is to play those games. Some free games include: Blooddome Classic, Disfigure, Hollow Survivors: Prologue, The Braves.
Some paid examples which i personally recommend, for how good examples they are and because they're pretty nice games which are nice to keep in the library later:
Blooddome 99, Kill the crows, Breakpoint, Enter the Gundeon.
How should you learn from these? Simple: play the games, see what you like about them, see what you dont like about them, implement changes to your own game, and done!
Of course, the third choice is to consult players that like such games, ask for feedback, etc.
Overall, this game has great potential, it is a pretty nice thing for what it is too, but it does need bug fixes, new features... If you want some feedback from me, you can hit me up on discord, my username is: "lubie_placki.2137". Good luck in creating your game! So far, you are truly doing really well.
Also, if this review comes out as harsh, i am sorry, but i am trying to give you feedback, which sometimes is like that. I truly do like the game so far, it's really nice, but it does need improvement. I hope you find my message helpful.
Wow this is such incredible feedback I don't know what to say! I appreciate all of your advice on where to take the project next. However, since this project was made for my YouTube, I won't be continuing development of it especially since it's a Nintendo IP and don't need them breathing down my neck lol! Yes! The permanent upgrade UI is def rushed! I actually made it a day before the video came out so I needed something functional out the door. I'll write all of these feedback notes down for future reference for a similar project, or for this project if I at some point in the future continue it.
I see. This does make sense I suppose. Are you maybe considering selling the source code, then..? I know it may be too much to ask for, but this is a pretty good starting point for a project. I do understand if you’re not gonna do that, of course.